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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 18:50:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 18:50:56 +0000 |
commit | 0c97f72d6f3feab22a37f8d33e2d98080d52dab7 (patch) | |
tree | 426e7e767d745f76e5e61f97b8d43b97735df41f /game/terrain.cpp | |
parent | Calculate vertex normals only (diff) | |
download | ilt-0c97f72d6f3feab22a37f8d33e2d98080d52dab7.tar.bz2 ilt-0c97f72d6f3feab22a37f8d33e2d98080d52dab7.tar.xz ilt-0c97f72d6f3feab22a37f8d33e2d98080d52dab7.zip |
Fix terrain texture tiling
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 5bb8abd..3778f3d 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -35,8 +35,8 @@ Terrain::generateMeshes() std::transform(geoData->vertices_begin(), geoData->vertices_end(), std::back_inserter(vertices), [this, &vertexIndex](const GeoData::VertexHandle v) { vertexIndex.emplace(v, vertexIndex.size()); - const glm::vec3 p = geoData->point(v); - return Vertex {p, p / 10.F, geoData->normal(v)}; + const auto p = geoData->point(v); + return Vertex {p, p / 10000, geoData->normal(v)}; }); std::for_each( geoData->faces_begin(), geoData->faces_end(), [this, &vertexIndex, &indices](const GeoData::FaceHandle f) { |