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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-10 08:49:35 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-10 08:49:35 +0100 |
commit | 90b3b10170d7a7f278338b74d84ae6efceaacf77 (patch) | |
tree | 771e9fa22b6fa8c2b2720f1c47cc8182aeb69f67 /game/surface.h | |
parent | Add GeoData face property for surface type (diff) | |
download | ilt-90b3b10170d7a7f278338b74d84ae6efceaacf77.tar.bz2 ilt-90b3b10170d7a7f278338b74d84ae6efceaacf77.tar.xz ilt-90b3b10170d7a7f278338b74d84ae6efceaacf77.zip |
Introduce a basic terrain surface type asset
Diffstat (limited to 'game/surface.h')
-rw-r--r-- | game/surface.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/game/surface.h b/game/surface.h new file mode 100644 index 0000000..ccc5c6c --- /dev/null +++ b/game/surface.h @@ -0,0 +1,11 @@ +#pragma once + +#include "assetFactory/asset.h" + +struct Surface : public Asset { + friend Persistence::SelectionPtrBase<std::shared_ptr<Surface>>; + bool persist(Persistence::PersistenceStore & store) override; + + glm::vec3 colorBias; + float quality; +}; |