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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
commit | de9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch) | |
tree | b1f1337603c1bda68760d3f5f5147bc345e3e77f /game/selectable.h | |
parent | Component position mouse click check should only match mouse button events (diff) | |
download | ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.bz2 ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.xz ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.zip |
Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'game/selectable.h')
-rw-r--r-- | game/selectable.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/game/selectable.h b/game/selectable.h new file mode 100644 index 0000000..c16246c --- /dev/null +++ b/game/selectable.h @@ -0,0 +1,16 @@ +#ifndef SELECTABLE_H +#define SELECTABLE_H + +#include <glm/glm.hpp> +#include <special_members.hpp> + +class Selectable { +public: + Selectable() = default; + virtual ~Selectable() = default; + DEFAULT_MOVE_COPY(Selectable); + + [[nodiscard]] virtual bool intersectRay(const glm::vec3 &, const glm::vec3 &, glm::vec2 *, float *) const = 0; +}; + +#endif |