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authorDan Goodliffe <dan@randomdan.homeip.net>2022-01-02 21:07:37 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-01-02 21:07:37 +0000
commit7c8b8a39fd36e190578587d8d92f28f460a1fc4b (patch)
tree03c0943bcec657992aa92afb91a3613eb1c8423b /game/selectable.h
parentNo need to pass GameState around, it has a global pointer (diff)
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Encapsulate Ray
Diffstat (limited to 'game/selectable.h')
-rw-r--r--game/selectable.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/game/selectable.h b/game/selectable.h
index 0104f3d..3d734f3 100644
--- a/game/selectable.h
+++ b/game/selectable.h
@@ -3,11 +3,13 @@
#include <glm/glm.hpp>
#include <special_members.hpp>
+class Ray;
+
class Selectable {
public:
Selectable() = default;
virtual ~Selectable() = default;
DEFAULT_MOVE_COPY(Selectable);
- [[nodiscard]] virtual bool intersectRay(const glm::vec3 &, const glm::vec3 &, glm::vec2 *, float *) const = 0;
+ [[nodiscard]] virtual bool intersectRay(const Ray &, glm::vec2 *, float *) const = 0;
};