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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /game/scenary
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
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Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'game/scenary')
-rw-r--r--game/scenary/foliage.cpp3
-rw-r--r--game/scenary/foliage.h3
-rw-r--r--game/scenary/plant.cpp2
-rw-r--r--game/scenary/plant.h2
4 files changed, 6 insertions, 4 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 702a52c..c258b77 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -15,7 +15,8 @@ void
Foliage::postLoad()
{
texture = getTexture();
- bodyMesh->configureVAO(instanceVAO).addAttribs<glm::mat4>(instances.bufferName(), 1);
+ bodyMesh->configureVAO(instanceVAO)
+ .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1);
}
void
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index b72a9c2..bbb6200 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -15,7 +15,8 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
glVertexArray instanceVAO;
public:
- mutable InstanceVertices<glm::mat4> instances;
+ using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
+ mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index 4fb3cb5..b39c28b 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -2,6 +2,6 @@
#include "location.h"
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
- type {std::move(type)}, location {this->type->instances.acquire(position.getTransform())}
+ type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)}
{
}
diff --git a/game/scenary/plant.h b/game/scenary/plant.h
index 82ab0e5..77c9ff7 100644
--- a/game/scenary/plant.h
+++ b/game/scenary/plant.h
@@ -7,7 +7,7 @@ class Location;
class Plant : public WorldObject {
std::shared_ptr<const Foliage> type;
- InstanceVertices<glm::mat4>::InstanceProxy location;
+ InstanceVertices<Foliage::LocationVertex>::InstanceProxy location;
void
tick(TickDuration) override