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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-22 19:06:42 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-22 19:06:42 +0100 |
commit | d1f79b4c438ebf0822741e103b2cb06bdee4514e (patch) | |
tree | a4d574d12cd81d5e33886ce7ca961f7dbe872fcf /game/scenary/plant.h | |
parent | Rename lots of shader files (diff) | |
parent | Keep the instance unused vector sorted and binary search it (diff) | |
download | ilt-d1f79b4c438ebf0822741e103b2cb06bdee4514e.tar.bz2 ilt-d1f79b4c438ebf0822741e103b2cb06bdee4514e.tar.xz ilt-d1f79b4c438ebf0822741e103b2cb06bdee4514e.zip |
Merge branch 'instancing'
Diffstat (limited to 'game/scenary/plant.h')
-rw-r--r-- | game/scenary/plant.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/game/scenary/plant.h b/game/scenary/plant.h index 55acca1..77c5979 100644 --- a/game/scenary/plant.h +++ b/game/scenary/plant.h @@ -2,15 +2,13 @@ #include "foliage.h" #include "game/worldobject.h" -#include "gfx/renderable.h" #include "location.hpp" +#include "maths.h" +#include <glm/gtx/transform.hpp> -class Plant : public Renderable, public WorldObject { +class Plant : public WorldObject { std::shared_ptr<const Foliage> type; - Location position; - - void render(const SceneShader & shader) const override; - void shadows(const ShadowMapper & shadowMapper) const override; + InstanceVertices<glm::mat4>::InstanceProxy location; void tick(TickDuration) override @@ -18,5 +16,5 @@ class Plant : public Renderable, public WorldObject { } public: - Plant(std::shared_ptr<const Foliage> type, Location position) : type(std::move(type)), position(position) { } + Plant(std::shared_ptr<const Foliage> type, Location position); }; |