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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-20 20:27:43 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-20 20:27:43 +0100
commitac05fbbc71282b059164b51efd68ee6e372870cb (patch)
treea505ed3e38a8e2419c1d706f45dd39873b627962 /game/scenary/plant.h
parentExpose bufferName and count from InstanceVertices (diff)
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Switch to render trees in bulk through foliage asset rendering
Diffstat (limited to 'game/scenary/plant.h')
-rw-r--r--game/scenary/plant.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/game/scenary/plant.h b/game/scenary/plant.h
index 55acca1..77c5979 100644
--- a/game/scenary/plant.h
+++ b/game/scenary/plant.h
@@ -2,15 +2,13 @@
#include "foliage.h"
#include "game/worldobject.h"
-#include "gfx/renderable.h"
#include "location.hpp"
+#include "maths.h"
+#include <glm/gtx/transform.hpp>
-class Plant : public Renderable, public WorldObject {
+class Plant : public WorldObject {
std::shared_ptr<const Foliage> type;
- Location position;
-
- void render(const SceneShader & shader) const override;
- void shadows(const ShadowMapper & shadowMapper) const override;
+ InstanceVertices<glm::mat4>::InstanceProxy location;
void
tick(TickDuration) override
@@ -18,5 +16,5 @@ class Plant : public Renderable, public WorldObject {
}
public:
- Plant(std::shared_ptr<const Foliage> type, Location position) : type(std::move(type)), position(position) { }
+ Plant(std::shared_ptr<const Foliage> type, Location position);
};