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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /game/scenary/plant.h
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
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Merge branch 'assimp'
Diffstat (limited to 'game/scenary/plant.h')
-rw-r--r--game/scenary/plant.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/game/scenary/plant.h b/game/scenary/plant.h
new file mode 100644
index 0000000..55acca1
--- /dev/null
+++ b/game/scenary/plant.h
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+#pragma once
+
+#include "foliage.h"
+#include "game/worldobject.h"
+#include "gfx/renderable.h"
+#include "location.hpp"
+
+class Plant : public Renderable, public WorldObject {
+ std::shared_ptr<const Foliage> type;
+ Location position;
+
+ void render(const SceneShader & shader) const override;
+ void shadows(const ShadowMapper & shadowMapper) const override;
+
+ void
+ tick(TickDuration) override
+ {
+ }
+
+public:
+ Plant(std::shared_ptr<const Foliage> type, Location position) : type(std::move(type)), position(position) { }
+};