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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 11:23:12 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 11:23:12 +0000 |
commit | e31f69ec26f5c128ae421eb418628ebcdfafb8f3 (patch) | |
tree | 4998cde56004f53a0218dc5f00d578f939ffea08 /game/scenary/illuminator.h | |
parent | Merge common parts of light type vertices (diff) | |
download | ilt-e31f69ec26f5c128ae421eb418628ebcdfafb8f3.tar.bz2 ilt-e31f69ec26f5c128ae421eb418628ebcdfafb8f3.tar.xz ilt-e31f69ec26f5c128ae421eb418628ebcdfafb8f3.zip |
Only create VAOs for the light type(s) in use
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r-- | game/scenary/illuminator.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 1c493b2..893e5c7 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -11,7 +11,8 @@ class Texture; class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> { Mesh::Ptr bodyMesh; std::shared_ptr<Texture> texture; - glVertexArray instanceVAO, instancesSpotLightVAO, instancesPointLightVAO; + glVertexArray instanceVAO; + std::optional<glVertexArray> instancesSpotLightVAO, instancesPointLightVAO; public: struct LightCommonVertex { |