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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 01:10:44 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 01:10:44 +0000
commit8740d30b01f6c12e2fcea0450df73736cd17dc87 (patch)
treede7715148889aba33d1ccca6740a0e661c866087 /game/scenary/illuminator.h
parentAdd lights resource set and test scene (diff)
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Add spot light definition, loader, and rendering
Rendering is untested, data is passed to whatever GL program is currently active.
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r--game/scenary/illuminator.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index db9acfb..99b87eb 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -11,11 +11,27 @@ class Texture;
class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> {
Mesh::Ptr bodyMesh;
std::shared_ptr<Texture> texture;
- glVertexArray instanceVAO;
+ glVertexArray instanceVAO, instancesSpotLightVAO;
+
+public:
+ struct SpotLightVertex {
+ RelativePosition3D position;
+ Direction3D direction;
+ RGB colour;
+ RelativeDistance kq;
+ Angle arc;
+ };
+
+ struct SpotLight : Persistence::Persistable, SpotLightVertex, StdTypeDefs<SpotLight> {
+ private:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<SpotLight>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ };
public:
using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
mutable InstanceVertices<LocationVertex> instances;
+ mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
void render(const SceneShader &) const override;
void lights(const SceneShader &) const override;
@@ -23,4 +39,7 @@ protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<Illuminator>>;
bool persist(Persistence::PersistenceStore & store) override;
void postLoad() override;
+
+ std::vector<SpotLight::Ptr> spotLight;
+ std::vector<InstanceVertices<SpotLightVertex>::InstanceProxy> spotLightInstances;
};