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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
commit | b9771cbeb80e5b540587a01be145154612bbc83d (patch) | |
tree | 6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /game/scenary/illuminator.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
parent | Split Terrain::generateMeshes into smaller functions (diff) | |
download | ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.bz2 ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.xz ilt-b9771cbeb80e5b540587a01be145154612bbc83d.zip |
Merge branch 'culling'
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r-- | game/scenary/illuminator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 44bd583..47ce337 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -45,7 +45,7 @@ public: mutable InstanceVertices<LocationVertex> instances; mutable InstanceVertices<SpotLightVertex> instancesSpotLight; mutable InstanceVertices<PointLightVertex> instancesPointLight; - void render(const SceneShader &) const override; + void render(const SceneShader &, const Frustum &) const override; void lights(const SceneShader &) const override; protected: |