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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-09 20:17:55 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-09 20:17:55 +0000 |
commit | bb693756b9aace889f806a768b54655023d163ab (patch) | |
tree | 47216b8c5bef15acd5a84124a64c9a036498d25f /game/scenary/illuminator.cpp | |
parent | Integer support in persistence (diff) | |
download | ilt-bb693756b9aace889f806a768b54655023d163ab.tar.bz2 ilt-bb693756b9aace889f806a768b54655023d163ab.tar.xz ilt-bb693756b9aace889f806a768b54655023d163ab.zip |
Add the Illuminator (type) and Light (instance) classes
Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r-- | game/scenary/illuminator.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp new file mode 100644 index 0000000..4989933 --- /dev/null +++ b/game/scenary/illuminator.cpp @@ -0,0 +1,40 @@ +#include "illuminator.h" +#include "gfx/gl/sceneShader.h" +#include "gfx/gl/vertexArrayObject.h" +#include "gfx/models/texture.h" +#include "location.h" + +bool +Illuminator::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); +} + +void +Illuminator::postLoad() +{ + texture = getTexture(); + bodyMesh->configureVAO(instanceVAO) + .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); +} + +void +Illuminator::render(const SceneShader & shader) const +{ + if (const auto count = instances.size()) { + shader.basicInst.use(); + if (texture) { + texture->bind(); + } + bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); + } +} + +void +Illuminator::lights(const SceneShader &) const +{ + if (const auto count = instances.size()) { + // shader.pointLight.use(); + // bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); + } +} |