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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 20:48:14 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 20:48:14 +0100
commitc2aecdc0d6089a3c41b3d15c45cdb49fee6a45cc (patch)
tree0bc8c296e89e53c6f0d9d9e9010adf2db2dc3100 /game/scenary/illuminator.cpp
parentMore uniform/flexible window constructors (diff)
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Add Asset interface to create an arbitrarily placed instance
InstanceProxy is returned out via a std::any containing a std::shared_ptr because any can only contain copyable things.
Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r--game/scenary/illuminator.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index f1a02b2..d8e4c4e 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -2,6 +2,16 @@
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/vertexArrayObject.h"
#include "gfx/models/texture.h" // IWYU pragma: keep
+#include <location.h>
+
+static_assert(std::is_constructible_v<Illuminator>);
+
+std::any
+Illuminator::createAt(const Location & position) const
+{
+ return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>(
+ instances.acquire(position.getRotationTransform(), position.pos));
+}
bool
Illuminator::SpotLight::persist(Persistence::PersistenceStore & store)