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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
commit | b9771cbeb80e5b540587a01be145154612bbc83d (patch) | |
tree | 6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /game/scenary/illuminator.cpp | |
parent | Split core view definition out of Camera into Frustum (diff) | |
parent | Split Terrain::generateMeshes into smaller functions (diff) | |
download | ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.bz2 ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.xz ilt-b9771cbeb80e5b540587a01be145154612bbc83d.zip |
Merge branch 'culling'
Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r-- | game/scenary/illuminator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index e3810ec..f1a02b2 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -59,7 +59,7 @@ Illuminator::postLoad() } void -Illuminator::render(const SceneShader & shader) const +Illuminator::render(const SceneShader & shader, const Frustum &) const { if (const auto count = instances.size()) { shader.basicInst.use(); |