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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 |
commit | 356e874050e5ad5af87b04a2bb01ce34a86640bb (patch) | |
tree | c3f2a5d548340821378f6d79b03c81bd63382282 /game/scenary/foliage.h | |
parent | Refactor BufferedLocationT to use a callback (diff) | |
download | ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2 ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip |
Send position and rotation matrix to GPU separately
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r-- | game/scenary/foliage.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index b72a9c2..5a9d2de 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -15,7 +15,8 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> { glVertexArray instanceVAO; public: - mutable InstanceVertices<glm::mat4> instances; + using LocationVertex = std::pair<glm::mat4, Position3D>; + mutable InstanceVertices<LocationVertex> instances; void render(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; |