summaryrefslogtreecommitdiff
path: root/game/scenary/foliage.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /game/scenary/foliage.h
parentRefactor BufferedLocationT to use a callback (diff)
downloadilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2
ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz
ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip
Send position and rotation matrix to GPU separately
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index b72a9c2..5a9d2de 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -15,7 +15,8 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
glVertexArray instanceVAO;
public:
- mutable InstanceVertices<glm::mat4> instances;
+ using LocationVertex = std::pair<glm::mat4, Position3D>;
+ mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;