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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /game/scenary/foliage.h
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 5da63f0..71bc734 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -24,8 +24,8 @@ public:
};
mutable InstanceVertices<LocationVertex> instances;
- void render(const SceneShader &) const override;
- void shadows(const ShadowMapper &) const override;
+ void render(const SceneShader &, const Frustum &) const override;
+ void shadows(const ShadowMapper &, const Frustum &) const override;
void updateStencil(const ShadowStenciller &) const override;
glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);