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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 17:55:30 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 17:55:30 +0100 |
commit | 4f34ed9c949785784f0006f971b5fd2bb9508553 (patch) | |
tree | 20f6627a2f441212365d05d04160a5a6a97063e7 /game/scenary/foliage.cpp | |
parent | Merge remote-tracking branch 'origin/assimp-normals' (diff) | |
parent | Revert "Export mesh size and primitive type" (diff) | |
download | ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2 ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.xz ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.zip |
Merge branch 'instancing-pt2'
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r-- | game/scenary/foliage.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 35be051..0913c6e 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -26,14 +26,15 @@ Foliage::render(const SceneShader & shader) const if (texture) { texture->bind(); } - glBindVertexArray(instanceVAO); - glDrawElementsInstanced( - bodyMesh->type(), bodyMesh->count(), GL_UNSIGNED_INT, nullptr, static_cast<GLsizei>(count)); - glBindVertexArray(0); + bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } void -Foliage::shadows(const ShadowMapper &) const +Foliage::shadows(const ShadowMapper & mapper) const { + if (const auto count = instances.count()) { + mapper.dynamicPointInst.use(); + bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); + } } |