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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 16:36:02 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 16:36:02 +0000 |
commit | 1c3e7e81049efefe8b54e4d4a719feeda995b474 (patch) | |
tree | 3a5474dfbc515c16589ae6863fba1116d7b83ec3 /game/physical.h | |
parent | Big tidy up of shader wrapper (diff) | |
download | ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.tar.bz2 ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.tar.xz ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.zip |
Remove the weird view/model/camera connectedness
Diffstat (limited to 'game/physical.h')
-rw-r--r-- | game/physical.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/game/physical.h b/game/physical.h index ad2207d..5f624b0 100644 --- a/game/physical.h +++ b/game/physical.h @@ -6,7 +6,6 @@ #include <memory> #include <string> -class Camera; class Shader; class Mesh; class Texture; @@ -16,7 +15,7 @@ class Physical { public: Physical(glm::vec3 where, const std::string & m, const std::string & t); - void render(const Shader & shader, const Camera & camera) const; + void render(const Shader & shader) const; [[nodiscard]] const auto & getPosition() const |