summaryrefslogtreecommitdiff
path: root/game/physical.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-18 02:08:01 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-18 02:08:01 +0000
commit627aa88ad2559f41d5be62d36cdbf536a97e4246 (patch)
tree0e98c2e9c39db6ecc88ecf1914af608241d7c18e /game/physical.h
parentHelpers can be static (diff)
downloadilt-627aa88ad2559f41d5be62d36cdbf536a97e4246.tar.bz2
ilt-627aa88ad2559f41d5be62d36cdbf536a97e4246.tar.xz
ilt-627aa88ad2559f41d5be62d36cdbf536a97e4246.zip
Factor to support worlds, objects, windows etc
Diffstat (limited to 'game/physical.h')
-rw-r--r--game/physical.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/game/physical.h b/game/physical.h
new file mode 100644
index 0000000..ff9d316
--- /dev/null
+++ b/game/physical.h
@@ -0,0 +1,31 @@
+#ifndef PHYSICAL_H
+#define PHYSICAL_H
+
+#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
+#include <gfx/gl/transform.h>
+#include <glm/glm.hpp>
+#include <string>
+
+class Camera;
+class Shader;
+
+class Physical {
+public:
+ Physical(glm::vec3 where, const std::string & m, const std::string & t);
+
+ void render(const Shader & shader, const Camera & camera) const;
+
+ [[nodiscard]] const auto &
+ getPosition() const
+ {
+ return location.GetPos();
+ }
+
+protected:
+ Transform location;
+ Mesh mesh;
+ Texture texture;
+};
+
+#endif