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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 16:36:02 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 16:36:02 +0000 |
commit | 1c3e7e81049efefe8b54e4d4a719feeda995b474 (patch) | |
tree | 3a5474dfbc515c16589ae6863fba1116d7b83ec3 /game/physical.cpp | |
parent | Big tidy up of shader wrapper (diff) | |
download | ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.tar.bz2 ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.tar.xz ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.zip |
Remove the weird view/model/camera connectedness
Diffstat (limited to 'game/physical.cpp')
-rw-r--r-- | game/physical.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/game/physical.cpp b/game/physical.cpp index 5263268..17d85dd 100644 --- a/game/physical.cpp +++ b/game/physical.cpp @@ -3,6 +3,7 @@ #include "gfx/models/texture.h" #include <cache.h> #include <gfx/gl/shader.h> +#include <gfx/gl/transform.h> Cache<Mesh> Physical::cachedMesh; Cache<Texture> Physical::cachedTexture; @@ -13,9 +14,9 @@ Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t } void -Physical::render(const Shader & shader, const Camera & camera) const +Physical::render(const Shader & shader) const { - shader.Update(location, camera); + shader.setModel(location.GetModel()); texture->Bind(); mesh->Draw(); } |