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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-25 18:49:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-28 02:10:47 +0100 |
commit | 37b135e59ba22cf9ace1141b9dd21d0819fe3d1d (patch) | |
tree | 1b24085262116f04c8869365e50f971af56f7d3d /game/network/rail.h | |
parent | Move findDir into member function findNodeDirection (diff) | |
download | ilt-37b135e59ba22cf9ace1141b9dd21d0819fe3d1d.tar.bz2 ilt-37b135e59ba22cf9ace1141b9dd21d0819fe3d1d.tar.xz ilt-37b135e59ba22cf9ace1141b9dd21d0819fe3d1d.zip |
Implement extending a network into open space
Diffstat (limited to 'game/network/rail.h')
-rw-r--r-- | game/network/rail.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/network/rail.h b/game/network/rail.h index b1a036e..6850463 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -17,12 +17,14 @@ struct Arc; // A piece of rail track class RailLinkStraight; +class RailLinkCurve; class RailLink : public virtual Link, public Renderable { public: RailLink() = default; inline ~RailLink() override = 0; using StraightLink = RailLinkStraight; + using CurveLink = RailLinkCurve; void render(const Shader &) const override; NO_COPY(RailLink); |