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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-07 11:32:15 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-07 11:32:15 +0000 |
commit | 30e3c9625856c24fa88ec148da6865657414c77d (patch) | |
tree | 76050748b6816606254117b02d3a681edeb77666 /game/network/rail.h | |
parent | Fix up the maths in creating curved rails (diff) | |
download | ilt-30e3c9625856c24fa88ec148da6865657414c77d.tar.bz2 ilt-30e3c9625856c24fa88ec148da6865657414c77d.tar.xz ilt-30e3c9625856c24fa88ec148da6865657414c77d.zip |
Links have length, ends have entry direction
Diffstat (limited to 'game/network/rail.h')
-rw-r--r-- | game/network/rail.h | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/game/network/rail.h b/game/network/rail.h index 7e1f5ac..3ab0c83 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -10,6 +10,7 @@ #include <glm/glm.hpp> #include <memory> #include <set> +#include <utility> #include <vector> class Shader; class Texture; @@ -22,7 +23,6 @@ public: void render(const Shader &) const override; protected: - RailLink(); Collection<Mesh, false> meshes; std::vector<Vertex> vertices; std::vector<unsigned int> indices; @@ -30,15 +30,20 @@ protected: class RailLinkStraight : public RailLink { public: - RailLinkStraight(End, End); + RailLinkStraight(const NodePtr &, const NodePtr &); + +private: + RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff); }; +using Arc = std::pair<float, float>; class RailLinkCurve : public RailLink { public: - RailLinkCurve(End, End, glm::vec2); + RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2); private: - glm::vec2 centre; + RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec3, const Arc); + glm::vec3 centreBase; }; template<typename T> concept RailLinkConcept = std::is_base_of_v<RailLink, T>; @@ -46,8 +51,14 @@ template<typename T> concept RailLinkConcept = std::is_base_of_v<RailLink, T>; class RailLinks : public Renderable, public WorldObject { public: RailLinks(); - template<RailLinkConcept T> std::shared_ptr<T> addLink(glm::vec3, glm::vec3); - template<RailLinkConcept T> std::shared_ptr<T> addLink(glm::vec3, glm::vec3, glm::vec2); + template<RailLinkConcept T, typename... Params> + std::shared_ptr<T> + addLink(glm::vec3 a, glm::vec3 b, Params &&... params) + { + const auto node1 = *nodes.insert(std::make_shared<Node>(a)).first; + const auto node2 = *nodes.insert(std::make_shared<Node>(b)).first; + return links.create<T>(node1, node2, std::forward<Params>(params)...); + } private: using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; |