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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 14:32:25 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 14:32:25 +0000
commit169068b417323232cc6aac440f3d7a2d918b5917 (patch)
tree6a97eba1b3027feaa8e5530f7df625c0430a61b1 /game/network/rail.h
parentAdd our first vehicle (diff)
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Code tidy-up
Diffstat (limited to 'game/network/rail.h')
-rw-r--r--game/network/rail.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/game/network/rail.h b/game/network/rail.h
index 58c26c3..ac944f3 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -3,6 +3,7 @@
#include "collection.hpp"
#include "game/worldobject.h"
+#include "gfx/gl/transform.h"
#include "gfx/models/mesh.h"
#include "gfx/models/vertex.hpp"
#include "gfx/renderable.h"
@@ -36,7 +37,7 @@ protected:
class RailLinkStraight : public RailLink {
public:
RailLinkStraight(const NodePtr &, const NodePtr &);
- Transform positionAt(float dist, unsigned char start) const override;
+ [[nodiscard]] Transform positionAt(float dist, unsigned char start) const override;
private:
RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff);
@@ -45,7 +46,7 @@ private:
class RailLinkCurve : public RailLink {
public:
RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2);
- Transform positionAt(float dist, unsigned char start) const override;
+ [[nodiscard]] Transform positionAt(float dist, unsigned char start) const override;
private:
RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec3, const Arc);
@@ -65,7 +66,7 @@ public:
{
const auto node1 = *nodes.insert(std::make_shared<Node>(a)).first;
const auto node2 = *nodes.insert(std::make_shared<Node>(b)).first;
- auto l = links.create<T>(node1, node2, std::forward<Params>(params)...);
+ auto l {links.create<T>(node1, node2, std::forward<Params>(params)...)};
joinLinks(l);
return l;
}
@@ -76,7 +77,7 @@ private:
Nodes nodes;
void render(const Shader &) const override;
void tick(TickDuration elapsed) override;
- void joinLinks(LinkPtr) const;
+ void joinLinks(const LinkPtr &) const;
std::shared_ptr<Texture> texture;
};