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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:04:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:04:16 +0000 |
commit | 43476681748a14797409dbaf8e950613385a233f (patch) | |
tree | cd7b9bc0ac524e836fa16568cc588e34f493ddd3 /game/network/rail.cpp | |
parent | Add vector pitch (diff) | |
download | ilt-43476681748a14797409dbaf8e950613385a233f.tar.bz2 ilt-43476681748a14797409dbaf8e950613385a233f.tar.xz ilt-43476681748a14797409dbaf8e950613385a233f.zip |
Fix vertical offset of curved rails
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r-- | game/network/rail.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 7c045ad..3b31204 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -125,7 +125,7 @@ RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c, int segCount = segs; vertices.reserve((segCount + 1) * railCrossSection.size()); indices.reserve(segCount * 2 * railCrossSection.size()); - for (glm::vec3 swing = {arc.second, -e1p.y, 0.F}; segCount >= 0; swing += step, --segCount) { + for (glm::vec3 swing = {arc.second, e1p.y - centreBase.y, 0.F}; segCount >= 0; swing += step, --segCount) { const auto t {trans * glm::rotate(half_pi - swing.x, up) * glm::translate(glm::vec3 {radius, swing.y, 0.F})}; for (const auto & rcs : railCrossSection) { const glm::vec3 m {(t * glm::vec4 {rcs.first, 1})}; |