summaryrefslogtreecommitdiff
path: root/game/network/rail.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-17 01:08:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commita6e28fe377b41500d6ce3e0a9a4d6e6288d97f61 (patch)
tree7a77359865cb1359071d91ded0f0c574f57215bb /game/network/rail.cpp
parentAdd mail rail network to render test, include curves (diff)
downloadilt-a6e28fe377b41500d6ce3e0a9a4d6e6288d97f61.tar.bz2
ilt-a6e28fe377b41500d6ce3e0a9a4d6e6288d97f61.tar.xz
ilt-a6e28fe377b41500d6ce3e0a9a4d6e6288d97f61.zip
Copy render vital link data to vertex buffer
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r--game/network/rail.cpp31
1 files changed, 20 insertions, 11 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 79aaf97..3d29ea5 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -13,12 +13,12 @@
#include <utility>
#include <vector>
-template class NetworkOf<RailLink>;
+template class NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>;
constexpr auto RAIL_CROSSSECTION_VERTICES {5U};
constexpr Size3D RAIL_HEIGHT {0, 0, 250.F};
-RailLinks::RailLinks() : NetworkOf<RailLink> {"rails.jpg"} { }
+RailLinks::RailLinks() : NetworkOf<RailLink, RailLinkStraight, RailLinkCurve> {"rails.jpg"} { }
void
RailLinks::tick(TickDuration)
@@ -117,15 +117,20 @@ round_sleepers(const float v)
return round_frac(v, sleepers);
}
-RailLinkStraight::RailLinkStraight(const Node::Ptr & a, const Node::Ptr & b) : RailLinkStraight(a, b, b->pos - a->pos)
+RailLinkStraight::RailLinkStraight(
+ NetworkLinkHolder<RailLinkStraight> & instances, const Node::Ptr & a, const Node::Ptr & b) :
+ RailLinkStraight(instances, a, b, b->pos - a->pos)
{
}
-RailLinkStraight::RailLinkStraight(Node::Ptr a, Node::Ptr b, const RelativePosition3D & diff) :
- Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff))
+RailLinkStraight::RailLinkStraight(
+ NetworkLinkHolder<RailLinkStraight> & instances, Node::Ptr a, Node::Ptr b, const RelativePosition3D & diff) :
+ Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)),
+ instance {instances.vertices.acquire(
+ ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), round_sleepers(length / 2.F))}
{
if (glGenVertexArrays) {
- std::vector<Vertex> vertices;
+ std::vector<::Vertex> vertices;
vertices.reserve(2 * railCrossSection.size());
const auto len = round_sleepers(length / 2000.F);
const glm::mat3 trans {flat_orientation(diff)};
@@ -139,15 +144,19 @@ RailLinkStraight::RailLinkStraight(Node::Ptr a, Node::Ptr b, const RelativePosit
}
}
-RailLinkCurve::RailLinkCurve(const Node::Ptr & a, const Node::Ptr & b, GlobalPosition2D c) :
- RailLinkCurve(a, b, c || a->pos.z, {c || 0, a->pos, b->pos})
+RailLinkCurve::RailLinkCurve(
+ NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, GlobalPosition2D c) :
+ RailLinkCurve(instances, a, b, c || a->pos.z, {c || 0, a->pos, b->pos})
{
}
-RailLinkCurve::RailLinkCurve(const Node::Ptr & a, const Node::Ptr & b, GlobalPosition3D c, const Arc arc) :
+RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b,
+ GlobalPosition3D c, const Arc arc) :
Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)},
glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)),
- LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc}
+ LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc},
+ instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2.F))}
+
{
if (glGenVertexArrays) {
const auto & e0p {ends[0].node->pos};
@@ -157,7 +166,7 @@ RailLinkCurve::RailLinkCurve(const Node::Ptr & a, const Node::Ptr & b, GlobalPos
const auto step {RelativePosition3D {arc_length(arc), e1p.z - e0p.z, slength / 1000.F} / segs};
auto segCount = static_cast<std::size_t>(std::lround(segs)) + 1;
- std::vector<Vertex> vertices;
+ std::vector<::Vertex> vertices;
vertices.reserve(segCount * railCrossSection.size());
for (RelativePosition3D swing = {arc.first, centreBase.z - e0p.z, 0.F}; segCount; swing += step, --segCount) {
const auto t {