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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
commit | f848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch) | |
tree | e8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/network/network.impl.h | |
parent | Tidied Scene Renderer (diff) | |
download | ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2 ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip |
Rename Shader to SceneShader
Diffstat (limited to 'game/network/network.impl.h')
-rw-r--r-- | game/network/network.impl.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h index 597e3aa..5f60c80 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -1,13 +1,13 @@ #include "network.h" -#include <gfx/gl/shader.h> +#include <gfx/gl/sceneShader.h> #include <gfx/models/texture.h> template<typename T> void -NetworkOf<T>::render(const Shader & shader) const +NetworkOf<T>::render(const SceneShader & shader) const { if constexpr (std::is_base_of_v<Renderable, T>) { - shader.setModel(Location {}, Shader::Program::StaticPos); + shader.setModel(Location {}, SceneShader::Program::StaticPos); texture->bind(); links.apply(&Renderable::render, shader); } |