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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-25 17:53:16 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-28 02:10:47 +0100 |
commit | f2954a08d726c3c94212fb848adc3fe3cf298cf1 (patch) | |
tree | 343dd4e525c786c069a4eaf4dc6029f9d44b603e /game/network/network.impl.h | |
parent | Add AnyPtr for accepting pointers of any kind into a function (diff) | |
download | ilt-f2954a08d726c3c94212fb848adc3fe3cf298cf1.tar.bz2 ilt-f2954a08d726c3c94212fb848adc3fe3cf298cf1.tar.xz ilt-f2954a08d726c3c94212fb848adc3fe3cf298cf1.zip |
Move findDir into member function findNodeDirection
Diffstat (limited to 'game/network/network.impl.h')
-rw-r--r-- | game/network/network.impl.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h index d112bf7..cee8155 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -38,6 +38,21 @@ NetworkOf<T>::intersectRayLinks(const Ray & ray) const } template<typename T> +float +NetworkOf<T>::findNodeDirection(Node::AnyCPtr n) const +{ + for (const auto & l : links.objects) { + for (const auto & e : l->ends) { + // cppcheck-suppress useStlAlgorithm + if (e.node.get() == n.get()) { + return e.dir; + } + } + } + throw std::runtime_error("Node exists but couldn't find it"); +} + +template<typename T> Link::CCollection NetworkOf<T>::candidateStraight(glm::vec3 n1, glm::vec3 n2) { |