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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /game/network/network.impl.h | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'game/network/network.impl.h')
-rw-r--r-- | game/network/network.impl.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h index 5f60c80..045335f 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -7,7 +7,7 @@ void NetworkOf<T>::render(const SceneShader & shader) const { if constexpr (std::is_base_of_v<Renderable, T>) { - shader.setModel(Location {}, SceneShader::Program::StaticPos); + shader.absolute.use(); texture->bind(); links.apply(&Renderable::render, shader); } |