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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-13 20:27:46 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-13 20:27:46 +0100 |
commit | fab2d34959c52383f6be3cb6634c6776b41f62a8 (patch) | |
tree | cbf8f4b717d50af882689b5e012c2e3737f44077 /game/network/network.h | |
parent | Inheritable of standard typedefs (diff) | |
download | ilt-fab2d34959c52383f6be3cb6634c6776b41f62a8.tar.bz2 ilt-fab2d34959c52383f6be3cb6634c6776b41f62a8.tar.xz ilt-fab2d34959c52383f6be3cb6634c6776b41f62a8.zip |
Standard typedefs for Node
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/game/network/network.h b/game/network/network.h index 34e6a60..4ef6a4f 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -21,15 +21,15 @@ public: explicit Network(const std::string & textureName); virtual ~Network() = default; - [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; - [[nodiscard]] NodePtr nodeAt(glm::vec3); - [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); - [[nodiscard]] std::pair<NodePtr, bool> candidateNodeAt(glm::vec3) const; + [[nodiscard]] Node::Ptr findNodeAt(glm::vec3) const; + [[nodiscard]] Node::Ptr nodeAt(glm::vec3); + [[nodiscard]] std::pair<Node::Ptr, bool> newNodeAt(glm::vec3); + [[nodiscard]] std::pair<Node::Ptr, bool> candidateNodeAt(glm::vec3) const; [[nodiscard]] virtual LinkPtr intersectRayLinks(const Ray &) const = 0; - [[nodiscard]] virtual NodePtr intersectRayNodes(const Ray &) const; + [[nodiscard]] virtual Node::Ptr intersectRayNodes(const Ray &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; - [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; + [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &) const; virtual LinkCPtr addStraight(glm::vec3, glm::vec3) = 0; virtual CLinks addJoins(glm::vec3, glm::vec3) = 0; @@ -37,7 +37,7 @@ public: protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); - using Nodes = std::set<NodePtr, PtrMemberSorter<NodePtr, &Node::pos>>; + using Nodes = std::set<Node::Ptr, PtrMemberSorter<Node::Ptr, &Node::pos>>; Nodes nodes; std::shared_ptr<Texture> texture; }; |