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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-09 01:57:27 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-09 01:57:27 +0000 |
commit | d771fbda2c171cfbc36cc0eb3122c1a02ffbb081 (patch) | |
tree | 69d2879e41da2b79264b6c3b8500b5d18383ae85 /game/network/network.h | |
parent | WIP typedefing all the things - sources (diff) | |
download | ilt-d771fbda2c171cfbc36cc0eb3122c1a02ffbb081.tar.bz2 ilt-d771fbda2c171cfbc36cc0eb3122c1a02ffbb081.tar.xz ilt-d771fbda2c171cfbc36cc0eb3122c1a02ffbb081.zip |
WIP typedefing just about everything else
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.h b/game/network/network.h index 02f8c30..8af06a9 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -16,7 +16,7 @@ class Texture; class SceneShader; class Ray; -template<size_t... n> using GenDef = std::tuple<glm::vec<n, float>...>; +template<size_t... n> using GenDef = std::tuple<glm::vec<n, Distance>...>; using GenCurveDef = GenDef<3, 3, 2>; class Network { |