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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 01:20:08 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 01:20:08 +0000 |
commit | d240fc840ebe35499e09c48960d4d89ce25c2824 (patch) | |
tree | 5a0423cd488e38bb8dc3e9ab4a81f8959ad95c73 /game/network/network.h | |
parent | Vertices and indices vectors not required once mesh is created (diff) | |
download | ilt-d240fc840ebe35499e09c48960d4d89ce25c2824.tar.bz2 ilt-d240fc840ebe35499e09c48960d4d89ce25c2824.tar.xz ilt-d240fc840ebe35499e09c48960d4d89ce25c2824.zip |
Add some more helpers to Network
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h index 2c24916..c42f056 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -9,6 +9,7 @@ #include <set> #include <sorting.hpp> #include <string> +#include <utility> class Texture; class Shader; @@ -18,6 +19,8 @@ public: explicit Network(const std::string & textureName); [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; + [[nodiscard]] NodePtr nodeAt(glm::vec3); + [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); protected: using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; |