diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-19 00:23:56 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 15:08:43 +0000 |
commit | c7af64b7061c59c987958d0830838f1c05caeb29 (patch) | |
tree | 8195696b2130eb6a2674c075416b15a352440b61 /game/network/network.h | |
parent | Copy render vital link data to vertex buffer (diff) | |
download | ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.bz2 ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.xz ilt-c7af64b7061c59c987958d0830838f1c05caeb29.zip |
Render rail network using new shaders
Non-functional, totally unimplemented at this stage
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/game/network/network.h b/game/network/network.h index 12c006c..49322f9 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -60,6 +60,7 @@ protected: }; template<typename LinkType> class NetworkLinkHolder { +protected: friend LinkType; mutable InstanceVertices<typename LinkType::Vertex> vertices; }; @@ -105,8 +106,6 @@ public: [[nodiscard]] float findNodeDirection(Node::AnyCPtr) const override; - void render(const SceneShader &) const override; - protected: Link::CCollection addJoins(); }; |