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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-13 20:00:30 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-13 20:00:30 +0100 |
commit | c3b032626c841e180e67aed6093397b8caafbd6c (patch) | |
tree | 96ce5b0a3998325bffd7f79cdef059f4971919dc /game/network/network.h | |
parent | Add candidateNodeAt, returns a network node why may not be part of the network (diff) | |
download | ilt-c3b032626c841e180e67aed6093397b8caafbd6c.tar.bz2 ilt-c3b032626c841e180e67aed6093397b8caafbd6c.tar.xz ilt-c3b032626c841e180e67aed6093397b8caafbd6c.zip |
Support searching node network by vec3 position
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.h b/game/network/network.h index 79a4a2b..34e6a60 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -37,7 +37,7 @@ public: protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); - using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; + using Nodes = std::set<NodePtr, PtrMemberSorter<NodePtr, &Node::pos>>; Nodes nodes; std::shared_ptr<Texture> texture; }; |