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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-08 16:34:43 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-08 16:34:43 +0000 |
commit | 8cd0977a3688fa705c83867c57505a47b9269369 (patch) | |
tree | b7b48711051299607077ed31fdf3b3f6dd6cc41f /game/network/network.h | |
parent | Tidy shadow map creation (diff) | |
download | ilt-8cd0977a3688fa705c83867c57505a47b9269369.tar.bz2 ilt-8cd0977a3688fa705c83867c57505a47b9269369.tar.xz ilt-8cd0977a3688fa705c83867c57505a47b9269369.zip |
Fix up all the static analyzer warnings
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/game/network/network.h b/game/network/network.h index e7a65b5..4b485cc 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -7,6 +7,7 @@ #include <memory> #include <set> #include <sorting.hpp> +#include <special_members.hpp> #include <string> #include <utility> #include <variant> @@ -23,6 +24,7 @@ public: using LinkEnd = std::pair<Link::Ptr, unsigned char>; explicit Network(const std::string & textureName); virtual ~Network() = default; + DEFAULT_MOVE_NO_COPY(Network); [[nodiscard]] Node::Ptr findNodeAt(glm::vec3) const; [[nodiscard]] Node::Ptr nodeAt(glm::vec3); @@ -43,7 +45,7 @@ public: virtual Link::CCollection addJoins(glm::vec3, glm::vec3) = 0; virtual Link::CCollection addExtend(glm::vec3, glm::vec3) = 0; - virtual float findNodeDirection(Node::AnyCPtr) const = 0; + [[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0; protected: static void joinLinks(const Link::Ptr & l, const Link::Ptr & ol); @@ -94,7 +96,7 @@ public: Link::CCollection addJoins(glm::vec3, glm::vec3) override; Link::CCollection addExtend(glm::vec3, glm::vec3) override; - float findNodeDirection(Node::AnyCPtr) const override; + [[nodiscard]] float findNodeDirection(Node::AnyCPtr) const override; void render(const SceneShader &) const override; |