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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 14:42:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 14:42:37 +0000 |
commit | 56782dbb368117faaddda0a45ca2ecb753af90d7 (patch) | |
tree | b80b09f507fe3932c0404474743c43a0126b88eb /game/network/network.h | |
parent | Only attempt to render renderable networks (diff) | |
download | ilt-56782dbb368117faaddda0a45ca2ecb753af90d7.tar.bz2 ilt-56782dbb368117faaddda0a45ca2ecb753af90d7.tar.xz ilt-56782dbb368117faaddda0a45ca2ecb753af90d7.zip |
Initial commit of the route finder
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h index c6d4dfa..f84c90c 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -10,6 +10,7 @@ #include <sorting.hpp> #include <string> #include <utility> +#include <vector> class Texture; class Shader; @@ -22,6 +23,9 @@ public: [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); + [[nodiscard]] std::vector<LinkWPtr> routeFromTo(const Link::End &, glm::vec3) const; + [[nodiscard]] std::vector<LinkWPtr> routeFromTo(const Link::End &, const NodePtr &) const; + protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); |