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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-08 15:43:53 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-08 15:43:53 +0100 |
commit | 18eacf4ba682400a62a1a975f30ad1284925d248 (patch) | |
tree | e623c1a337a0f29edb13a42d9d4b4e08a0aaaa72 /game/network/network.h | |
parent | Translate mouse motion y axis (diff) | |
download | ilt-18eacf4ba682400a62a1a975f30ad1284925d248.tar.bz2 ilt-18eacf4ba682400a62a1a975f30ad1284925d248.tar.xz ilt-18eacf4ba682400a62a1a975f30ad1284925d248.zip |
Split network intersect ray functions and return specific types
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/game/network/network.h b/game/network/network.h index 64f3f91..44ad095 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -18,21 +18,20 @@ class Ray; class Network { public: using LinkEnd = std::pair<LinkPtr, unsigned char>; - using IntersectRayResult = std::variant<std::nullptr_t, NodePtr, LinkEnd, LinkPtr>; explicit Network(const std::string & textureName); virtual ~Network() = default; [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); - [[nodiscard]] IntersectRayResult intersectRay(const Ray &) const; + [[nodiscard]] virtual LinkPtr intersectRayLinks(const Ray &) const = 0; + [[nodiscard]] virtual NodePtr intersectRayNodes(const Ray &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); - [[nodiscard]] virtual IntersectRayResult intersectRayLinks(const Ray &) const = 0; using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; Nodes nodes; @@ -47,7 +46,7 @@ protected: void joinLinks(const LinkPtr &) const; protected: - [[nodiscard]] IntersectRayResult intersectRayLinks(const Ray &) const override; + [[nodiscard]] LinkPtr intersectRayLinks(const Ray &) const override; public: template<typename L, typename... Params> |