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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-08 18:20:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-08 18:20:41 +0100 |
commit | 1815db28a574ebe88012317898ab537a93bc2a60 (patch) | |
tree | eb66aafcd53f6a4791e77bbdaed24d16a4ee8160 /game/network/network.h | |
parent | Initial commit of a basic working network editor (diff) | |
download | ilt-1815db28a574ebe88012317898ab537a93bc2a60.tar.bz2 ilt-1815db28a574ebe88012317898ab537a93bc2a60.tar.xz ilt-1815db28a574ebe88012317898ab537a93bc2a60.zip |
Move addStraight to impl.h
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/game/network/network.h b/game/network/network.h index c0485a9..c795d86 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -62,11 +62,7 @@ public: return l; } - LinkPtr - addStraight(glm::vec3 n1, glm::vec3 n2) override - { - return addLink<typename T::StraightLink>(n1, n2); - } + LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override; void render(const Shader &) const override; }; |