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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-24 00:46:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-24 00:46:57 +0000 |
commit | 17aa6053e641d006649f94bb60a834ce945f351e (patch) | |
tree | b76f6fc642b749ee69d4be4b2e3f60e80c0ed7bc /game/network/network.h | |
parent | Add traits wrapper for setting uniforms (diff) | |
parent | Fix network population of position in gBuffer (diff) | |
download | ilt-17aa6053e641d006649f94bb60a834ce945f351e.tar.bz2 ilt-17aa6053e641d006649f94bb60a834ce945f351e.tar.xz ilt-17aa6053e641d006649f94bb60a834ce945f351e.zip |
Merge remote-tracking branch 'origin/instanced-networks'
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/game/network/network.h b/game/network/network.h index fa311ac..5725360 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -1,5 +1,6 @@ #pragma once +#include "gfx/gl/instanceVertices.h" #include "link.h" #include <collection.h> #include <gfx/renderable.h> @@ -58,7 +59,17 @@ protected: std::shared_ptr<Texture> texture; }; -template<typename T> class NetworkOf : public Network, public Renderable { +template<typename LinkType> class NetworkLinkHolder { +public: + // Implemented per LinkType to configure vao + NetworkLinkHolder(); + friend LinkType; + glVertexArray vao; + mutable InstanceVertices<typename LinkType::Vertex> vertices; +}; + +template<typename T, typename... Links> +class NetworkOf : public Network, public Renderable, public NetworkLinkHolder<Links>... { protected: using Network::Network; @@ -75,7 +86,7 @@ public: requires std::is_base_of_v<T, L> { const auto node1 = candidateNodeAt(a).first, node2 = candidateNodeAt(b).first; - return std::make_shared<L>(node1, node2, std::forward<Params>(params)...); + return std::make_shared<L>(*this, node1, node2, std::forward<Params>(params)...); } template<typename L, typename... Params> @@ -84,7 +95,7 @@ public: requires std::is_base_of_v<T, L> { const auto node1 = nodeAt(a), node2 = nodeAt(b); - auto l {links.template create<L>(node1, node2, std::forward<Params>(params)...)}; + auto l {links.template create<L>(*this, node1, node2, std::forward<Params>(params)...)}; joinLinks(l); return l; } @@ -98,8 +109,6 @@ public: [[nodiscard]] float findNodeDirection(Node::AnyCPtr) const override; - void render(const SceneShader &) const override; - protected: Link::CCollection addJoins(); }; |