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authorDan Goodliffe <dan@randomdan.homeip.net>2025-05-11 13:00:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-05-11 13:00:32 +0100
commit068681f599a0cb9ca57f2556632b7dc0e62fac9f (patch)
treebed492002dd2bd919455335e37a55830cfc4ce24 /game/network/network.h
parentBuild networks with new interface (diff)
downloadilt-068681f599a0cb9ca57f2556632b7dc0e62fac9f.tar.bz2
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Split definition creation from link creation
Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h
index c1d3265..153b410 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -12,6 +12,8 @@
#include <set>
#include <string>
#include <utility>
+#include <variant>
+#include <vector>
class SceneShader;
struct Surface;
@@ -21,6 +23,8 @@ template<typename> class Ray;
template<size_t... N> using GenDef = std::tuple<glm::vec<N, GlobalDistance>...>;
using GenStraightDef = GenDef<3, 3>;
using GenCurveDef = GenDef<3, 3, 2>;
+using GenLinkDef = std::variant<GenStraightDef, GenCurveDef>;
+using GenLinksDef = std::vector<GenLinkDef>;
struct CreationDefinitionEnd {
GlobalPosition3D position;