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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-01-13 01:45:43 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-01-21 20:58:55 +0000 |
commit | 1aba027462a861f2c1155672792dbbe555d7dc0a (patch) | |
tree | f406c86cc0c610c05da63fc508d8963f0cb61ba4 /game/network/network.cpp | |
parent | Add default Q = glm::defaultp to maths functions (diff) | |
download | ilt-1aba027462a861f2c1155672792dbbe555d7dc0a.tar.bz2 ilt-1aba027462a861f2c1155672792dbbe555d7dc0a.tar.xz ilt-1aba027462a861f2c1155672792dbbe555d7dc0a.zip |
Add distance helperterrain-for-networks
Works with integer positions, first template param allows forcing to N dimensions
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r-- | game/network/network.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp index 1666c4d..e67942f 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -121,8 +121,8 @@ Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & en endDir += pi; const auto flatStart {start.xy()}, flatEnd {end.xy()}; auto midheight = [&](auto mid) { - const auto sm = glm::length(RelativePosition2D(flatStart - mid)), - em = glm::length(RelativePosition2D(flatEnd - mid)); + const auto sm = ::distance<2>(flatStart, mid); + const auto em = ::distance<2>(flatEnd, mid); return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (sm / (sm + em))); }; if (const auto radii = find_arcs_radius(flatStart, startDir, flatEnd, endDir); radii.first < radii.second) { |