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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 01:20:08 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 01:20:08 +0000 |
commit | d240fc840ebe35499e09c48960d4d89ce25c2824 (patch) | |
tree | 5a0423cd488e38bb8dc3e9ab4a81f8959ad95c73 /game/network/network.cpp | |
parent | Vertices and indices vectors not required once mesh is created (diff) | |
download | ilt-d240fc840ebe35499e09c48960d4d89ce25c2824.tar.bz2 ilt-d240fc840ebe35499e09c48960d4d89ce25c2824.tar.xz ilt-d240fc840ebe35499e09c48960d4d89ce25c2824.zip |
Add some more helpers to Network
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r-- | game/network/network.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp index adda8fc..52d88ec 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -2,10 +2,24 @@ #include <cache.h> #include <game/network/link.h> #include <gfx/models/texture.h> +#include <utility> Network::Network(const std::string & tn) : texture {Texture::cachedTexture.get(tn)} { } NodePtr +Network::nodeAt(glm::vec3 pos) +{ + return *nodes.insert(std::make_shared<Node>(pos)).first; +} + +std::pair<NodePtr, bool> +Network::newNodeAt(glm::vec3 pos) +{ + const auto i = nodes.insert(std::make_shared<Node>(pos)); + return {*i.first, i.second}; +} + +NodePtr Network::findNodeAt(glm::vec3 pos) const { if (const auto n = nodes.find(std::make_shared<Node>(pos)); n != nodes.end()) { |