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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 20:42:40 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 20:42:50 +0000 |
commit | 49ff05eda05f4f06eda3b6a2a6b116005db42e57 (patch) | |
tree | 8848b18fe92ee26e0c6a40e61d3436c4c8d9979a /game/network/network.cpp | |
parent | Simplified TestLink extending LinkStraight (diff) | |
download | ilt-49ff05eda05f4f06eda3b6a2a6b116005db42e57.tar.bz2 ilt-49ff05eda05f4f06eda3b6a2a6b116005db42e57.tar.xz ilt-49ff05eda05f4f06eda3b6a2a6b116005db42e57.zip |
Route Walker returns Link::Nexts, not vector links
This makes more sense when you realise that the existing navigation
workings work on exactly the same type!
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r-- | game/network/network.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp index 7349ff0..6eaccef 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -47,7 +47,7 @@ Network::joinLinks(const LinkPtr & l, const LinkPtr & ol) } } -std::vector<LinkWPtr> +Link::Nexts Network::routeFromTo(const Link::End & start, glm::vec3 dest) const { auto destNode {findNodeAt(dest)}; @@ -57,7 +57,7 @@ Network::routeFromTo(const Link::End & start, glm::vec3 dest) const return routeFromTo(start, destNode); } -std::vector<LinkWPtr> +Link::Nexts Network::routeFromTo(const Link::End & end, const NodePtr & dest) const { return RouteWalker().findRouteTo(end, dest); |