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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 17:29:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 17:29:21 +0000 |
commit | 067ecf8d6dfc9ecf002d3cc92ce7d1574d095ddc (patch) | |
tree | 8c913d4dcf006786df4888e036b3d83f84e87dc8 /game/network/network.cpp | |
parent | Global positions in network data (diff) | |
download | ilt-067ecf8d6dfc9ecf002d3cc92ce7d1574d095ddc.tar.bz2 ilt-067ecf8d6dfc9ecf002d3cc92ce7d1574d095ddc.tar.xz ilt-067ecf8d6dfc9ecf002d3cc92ce7d1574d095ddc.zip |
Remove PositionxD from Network
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r-- | game/network/network.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp index d52e804..8aa9adb 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -6,7 +6,6 @@ #include <game/network/link.h> #include <gfx/models/texture.h> #include <glm/gtx/intersect.hpp> -#include <initializer_list> #include <ray.h> #include <stdexcept> #include <utility> @@ -14,13 +13,13 @@ Network::Network(const std::string & tn) : texture {Texture::cachedTexture.get(tn)} { } Node::Ptr -Network::nodeAt(Position3D pos) +Network::nodeAt(GlobalPosition3D pos) { return newNodeAt(pos).first; } Network::NodeInsertion -Network::newNodeAt(Position3D pos) +Network::newNodeAt(GlobalPosition3D pos) { if (auto [n, i] = candidateNodeAt(pos); i == NodeIs::NotInNetwork) { return {*nodes.insert(std::move(n)).first, i}; @@ -31,7 +30,7 @@ Network::newNodeAt(Position3D pos) } Node::Ptr -Network::findNodeAt(Position3D pos) const +Network::findNodeAt(GlobalPosition3D pos) const { if (const auto n = nodes.find(pos); n != nodes.end()) { return *n; @@ -40,7 +39,7 @@ Network::findNodeAt(Position3D pos) const } Network::NodeInsertion -Network::candidateNodeAt(Position3D pos) const +Network::candidateNodeAt(GlobalPosition3D pos) const { if (const auto n = nodes.find(pos); n != nodes.end()) { return {*n, NodeIs::InNetwork}; @@ -80,7 +79,7 @@ Network::joinLinks(const Link::Ptr & l, const Link::Ptr & ol) } Link::Nexts -Network::routeFromTo(const Link::End & start, Position3D dest) const +Network::routeFromTo(const Link::End & start, GlobalPosition3D dest) const { auto destNode {findNodeAt(dest)}; if (!destNode) { @@ -96,7 +95,7 @@ Network::routeFromTo(const Link::End & end, const Node::Ptr & dest) const } GenCurveDef -Network::genCurveDef(const Position3D & start, const Position3D & end, float startDir) +Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir) { const auto diff {end - start}; const auto vy {vector_yaw(diff)}; @@ -112,28 +111,29 @@ Network::genCurveDef(const Position3D & start, const Position3D & end, float sta } std::pair<GenCurveDef, GenCurveDef> -Network::genCurveDef(const Position3D & start, const Position3D & end, float startDir, float endDir) +Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir, float endDir) { startDir += pi; endDir += pi; - const Position2D flatStart {start.xy()}, flatEnd {end.xy()}; + const auto flatStart {start.xy()}, flatEnd {end.xy()}; auto midheight = [&](auto mid) { - const auto sm = glm::distance(flatStart, mid), em = glm::distance(flatEnd, mid); - return start.z + ((end.z - start.z) * (sm / (sm + em))); + const auto sm = glm::length(RelativePosition2D(flatStart - mid)), + em = glm::length(RelativePosition2D(flatEnd - mid)); + return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (sm / (sm + em))); }; if (const auto radii = find_arcs_radius(flatStart, startDir, flatEnd, endDir); radii.first < radii.second) { const auto radius {radii.first}; - const auto c1 = flatStart + sincosf(startDir + half_pi) * radius; - const auto c2 = flatEnd + sincosf(endDir + half_pi) * radius; - const auto mid = (c1 + c2) / 2.F; + const auto c1 = flatStart + GlobalPosition2D(sincosf(startDir + half_pi) * radius); + const auto c2 = flatEnd + GlobalPosition2D(sincosf(endDir + half_pi) * radius); + const auto mid = (c1 + c2) / 2; const auto midh = mid || midheight(mid); return {{start, midh, c1}, {end, midh, c2}}; } else { const auto radius {radii.second}; - const auto c1 = flatStart + sincosf(startDir - half_pi) * radius; - const auto c2 = flatEnd + sincosf(endDir - half_pi) * radius; - const auto mid = (c1 + c2) / 2.F; + const auto c1 = flatStart + GlobalPosition2D(sincosf(startDir - half_pi) * radius); + const auto c2 = flatEnd + GlobalPosition2D(sincosf(endDir - half_pi) * radius); + const auto mid = (c1 + c2) / 2; const auto midh = mid || midheight(mid); return {{midh, start, c1}, {midh, end, c2}}; } |