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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-11 00:40:25 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-11 00:40:25 +0100 |
commit | fbc6c0eed90fb704524eb503a4f7dae9e0d9dca2 (patch) | |
tree | d60e00774f3333d4f869050e40cb68e5d27d5ea3 /game/network/link.h | |
parent | GameMainSelector provides world overlay and renders its target (diff) | |
download | ilt-fbc6c0eed90fb704524eb503a4f7dae9e0d9dca2.tar.bz2 ilt-fbc6c0eed90fb704524eb503a4f7dae9e0d9dca2.tar.xz ilt-fbc6c0eed90fb704524eb503a4f7dae9e0d9dca2.zip |
Fix return type of network link factories
Diffstat (limited to 'game/network/link.h')
-rw-r--r-- | game/network/link.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/network/link.h b/game/network/link.h index d9629de..6441c8b 100644 --- a/game/network/link.h +++ b/game/network/link.h @@ -61,6 +61,7 @@ protected: return {}; } }; +using CLinks = std::vector<LinkCPtr>; bool operator<(const glm::vec3 & a, const glm::vec3 & b); bool operator<(const Node & a, const Node & b); |