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authorDan Goodliffe <dan@randomdan.homeip.net>2023-01-08 16:34:43 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-01-08 16:34:43 +0000
commit8cd0977a3688fa705c83867c57505a47b9269369 (patch)
treeb7b48711051299607077ed31fdf3b3f6dd6cc41f /game/network/link.cpp
parentTidy shadow map creation (diff)
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Fix up all the static analyzer warnings
Diffstat (limited to 'game/network/link.cpp')
-rw-r--r--game/network/link.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 19b60ab..aecc2fc 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -68,7 +68,7 @@ LinkCurve::intersectRay(const Ray & ray) const
points.reserve(segCount);
for (glm::vec3 swing = {arc.first, centreBase.z - e0p.z, 0.F}; segCount; swing += step, --segCount) {
const auto t {trans * glm::rotate(half_pi - swing.x, up) * glm::translate(glm::vec3 {radius, 0.F, swing.y})};
- points.push_back(t * glm::vec4 {0, 0, 0, 1});
+ points.emplace_back(t * glm::vec4 {0, 0, 0, 1});
}
return ray.passesCloseToEdges(points, 1.F);
}