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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 18:57:07 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 18:59:43 +0000 |
commit | 81e2f0082ee2c5b3584135467c94111565a776b1 (patch) | |
tree | 00c23d71090ac55c5d8218f5e86212992f2e1453 /game/network/link.cpp | |
parent | More complete tests for route finding (diff) | |
download | ilt-81e2f0082ee2c5b3584135467c94111565a776b1.tar.bz2 ilt-81e2f0082ee2c5b3584135467c94111565a776b1.tar.xz ilt-81e2f0082ee2c5b3584135467c94111565a776b1.zip |
Add generic middle classes LinkStraight and LinkCurve
Diffstat (limited to 'game/network/link.cpp')
-rw-r--r-- | game/network/link.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp index ad09341..e45126f 100644 --- a/game/network/link.cpp +++ b/game/network/link.cpp @@ -1,9 +1,13 @@ #include "link.h" #include <compare> +#include <location.hpp> +#include <maths.h> #include <tuple> Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { } +LinkCurve::LinkCurve(glm::vec3 c, float r, Arc a) : centreBase {c}, radius {r}, arc {std::move(a)} { } + bool operator<(const glm::vec3 & a, const glm::vec3 & b) { @@ -16,3 +20,27 @@ operator<(const Node & a, const Node & b) { return a.pos < b.pos; } + +Location +LinkStraight::positionAt(float dist, unsigned char start) const +{ + const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())}; + const auto diff {es.second->pos - es.first->pos}; + const auto dir {glm::normalize(diff)}; + return Location {es.first->pos + vehiclePositionOffset() + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; +} + +Location +LinkCurve::positionAt(float dist, unsigned char start) const +{ + static constexpr std::array<float, 2> dirOffset {half_pi, -half_pi}; + const auto frac {dist / length}; + const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())}; + const auto as {std::make_pair(arc[start], arc[1 - start])}; + const auto ang {as.first + ((as.second - as.first) * frac)}; + const auto relPos {!sincosf(ang) * radius}; + const auto relClimb {vehiclePositionOffset() + + glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}}; + const auto pitch {vector_pitch({0, (es.first->pos.y - es.second->pos.y) / length, 0})}; + return Location {relPos + relClimb + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}}; +} |