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authorDan Goodliffe <dan@randomdan.homeip.net>2024-03-21 20:09:34 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-03-21 20:09:34 +0000
commit31f73b6f44f3deac749af41e84435f5bc9b037f2 (patch)
treee9de1a70be1256f1ad6929d52631f3e3b68f42a6 /game/network/link.cpp
parentvector_yaw only needs 2 dimensions (diff)
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Make arc_length a member function
Diffstat (limited to 'game/network/link.cpp')
-rw-r--r--game/network/link.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 122eaf4..248fe7d 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -62,7 +62,7 @@ LinkCurve::intersectRay(const Ray<GlobalPosition3D> & ray) const
const auto & e1p {ends[1].node->pos};
const auto slength = round_frac(length / 2.F, 5.F);
const auto segs = std::round(15.F * slength / std::pow(radius, 0.7F));
- const auto step {glm::vec<2, RelativeDistance> {arc_length(arc), e1p.z - e0p.z} / segs};
+ const auto step {glm::vec<2, RelativeDistance> {arc.length(), e1p.z - e0p.z} / segs};
auto segCount = static_cast<std::size_t>(std::lround(segs)) + 1;
std::vector<GlobalPosition3D> points;