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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-07 11:32:15 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-07 11:32:15 +0000 |
commit | 30e3c9625856c24fa88ec148da6865657414c77d (patch) | |
tree | 76050748b6816606254117b02d3a681edeb77666 /game/network/link.cpp | |
parent | Fix up the maths in creating curved rails (diff) | |
download | ilt-30e3c9625856c24fa88ec148da6865657414c77d.tar.bz2 ilt-30e3c9625856c24fa88ec148da6865657414c77d.tar.xz ilt-30e3c9625856c24fa88ec148da6865657414c77d.zip |
Links have length, ends have entry direction
Diffstat (limited to 'game/network/link.cpp')
-rw-r--r-- | game/network/link.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp index 65aefd6..ad09341 100644 --- a/game/network/link.cpp +++ b/game/network/link.cpp @@ -2,7 +2,7 @@ #include <compare> #include <tuple> -Link::Link(End a, End b) : ends {{std::move(a), std::move(b)}} { } +Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { } bool operator<(const glm::vec3 & a, const glm::vec3 & b) |