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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 18:04:00 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 18:04:00 +0000 |
commit | c2421c3ac2018faf5d47205ee979acec181d9672 (patch) | |
tree | 53651bfd3e5839c8334862f311466041da5f4d91 /game/geoData.h | |
parent | Use Cache system to persist font rendering for Text (diff) | |
download | ilt-c2421c3ac2018faf5d47205ee979acec181d9672.tar.bz2 ilt-c2421c3ac2018faf5d47205ee979acec181d9672.tar.xz ilt-c2421c3ac2018faf5d47205ee979acec181d9672.zip |
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Diffstat (limited to 'game/geoData.h')
-rw-r--r-- | game/geoData.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/game/geoData.h b/game/geoData.h new file mode 100644 index 0000000..39c149c --- /dev/null +++ b/game/geoData.h @@ -0,0 +1,36 @@ +#pragma once + +#include <filesystem> +#include <glm/glm.hpp> +#include <span> +#include <utility> +#include <vector> + +class GeoData { +public: + struct Node { + float height {-1.5F}; + }; + + using Limits = std::pair<glm::ivec2, glm::ivec2>; + + GeoData() = default; + explicit GeoData(Limits limit, float scale = 10.F); + + void generateRandom(); + void loadFromImages(const std::filesystem::path &, float scale); + + [[nodiscard]] unsigned int at(glm::ivec2) const; + [[nodiscard]] unsigned int at(int x, int y) const; + + [[nodiscard]] Limits getLimit() const; + [[nodiscard]] glm::uvec2 getSize() const; + [[nodiscard]] float getScale() const; + [[nodiscard]] std::span<const Node> getNodes() const; + +protected: + Limits limit {}; // Base grid limits first(x,y) -> second(x,y) + glm::uvec2 size {}; + float scale {1}; + std::vector<Node> nodes; +}; |