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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
commit685b33980cc7a346574b24732464f0cbe3115a1f (patch)
tree048db87ad645f54285f0880d20b8acf81f65fea9 /game/geoData.h
parentSend position and rotation matrix to GPU separately (diff)
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Switch to millimeters for spatial units
Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
Diffstat (limited to 'game/geoData.h')
-rw-r--r--game/geoData.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/geoData.h b/game/geoData.h
index b3ec51d..3bceb9c 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -14,7 +14,7 @@ class Ray;
class GeoData {
public:
struct Node {
- float height {-1.5F};
+ float height {-1500.F};
};
using Quad = std::array<Position3D, 4>;